AoeStats
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Nomad

504629767Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 53m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
1067
+15
🇺🇸 Inca · United States
993
+18
🇺🇸 Huns · United States
985
+18
🇺🇸 Japanese · United States
928
+20
🇺🇸 Koreans · United States
1055
-19
1041
-18
🇨🇦 Byzantines · Canada
1029
-18
🇺🇸 Japanese · United States
996
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,843 13:34 23:17 40:14 ⛏ Fish Boom FC
26 1,357 18:59 29:10 — ⚔ Fish Boom into M@A into Archers
22 1,151 16:41 30:38 47:26 ⚔ Fish Boom into Drush
20 1,086 15:22 33:28 41:16 ⛏ Galleys into Fish Boom FC
20 1,049 15:25 27:01 43:45 ⚔ Fish Boom into Towers
19 998 23:34 30:02 50:43 ⛏ Fast Castle
18 962 16:01 27:05 47:46 ⚔ Fish Boom into Scouts
15 811 14:25 24:24 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,465 29,358 12,718 3,250 66,791 79,160
17,485 13,602 7,520 5,310 43,917 52,504
10,505 19,785 6,285 2,350 38,925 44,210
17,380 9,313 8,090 1,635 36,418 36,360
11,625 15,048 4,140 2,200 33,013 35,335
11,065 13,385 4,325 1,725 30,500 37,503
14,440 8,150 4,605 2,150 29,345 38,060
7,500 8,341 3,490 1,845 21,176 23,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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