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Coastal Forest

510451533Analyzed
2v2 RM · 6h ago on Oct 1, 2026· 55m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
460
+17
🇨🇦 Malay · Canada
430
+18
🇧🇷 Persians · Brazil
502
-18
🇷🇺 Bohemians · Russia
460
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,242 11:47 25:30 40:27
16 875 12:00 22:03 40:54 ⚔ Scouts FC
10 530 10:16 23:34 38:50 ⛏ Fish Boom
10 553 13:43 23:21 51:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,660 9,343 10,145 2,805 46,953 52,402
20,645 11,325 11,375 1,870 45,215 50,863
16,970 18,808 4,510 2,840 43,128 44,800
16,380 11,733 8,660 2,150 38,923 47,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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