AoeStats
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MegaRandom

505583493Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 78m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
419
+20
🇦🇷 Vietnamese · Argentina
417
+20
🇺🇸 Bohemians · United States
558
-21
🇧🇷 Britons · Brazil
474
-19
Player eAPM Actions Feudal Castle Imperial Opening
19 1,449 13:02 30:15 51:06 ⛏ Fish Boom
14 1,059 10:46 33:28 47:07 ⚔ Scout Rush
13 1,021 15:57 29:11 43:00 ⚔ Fish Boom into Skirms
9 717 11:04 29:19 42:58

Resources

Player Food Wood Gold Stone Spent Collected
30,185 24,280 32,360 2,480 89,305 95,234
22,475 33,566 21,610 5,585 83,236 89,990
21,430 21,285 20,930 4,225 67,870 90,986
23,040 17,789 9,975 1,870 52,674 60,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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