AoeStats
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MegaRandom

509776157Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 20m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1362
+13
🇺🇸 Saracens · United States
1325
+15
🇺🇸 Aztecs · United States
1323
+15
🇧🇷 Tatars · Brazil
1367
-16
🇺🇸 Burgundians · United States
1279
-14
🇨🇱 Mongols · Chile
1265
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 877 8:23 — — ⚔ Scouts into Skirms
40 819 11:24 — — ⚔ Archer Rush
40 827 11:50 16:29 — ⛏ Fast Castle
31 631 11:11 15:37 — ⛏ Fish Boom FC
27 559 11:32 15:38 — ⛏ Fish Boom FC
23 474 13:15 20:05 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,075 3,935 1,035 100 9,145 9,621
3,950 4,090 740 225 9,005 9,698
3,675 3,010 320 205 7,210 8,239
3,200 3,518 300 100 7,118 7,557
2,270 2,836 1,090 0 6,196 6,725
2,800 2,185 50 0 5,035 5,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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