AoeStats
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MegaRandom

509770830Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 40m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1347
+15
🇺🇸 Franks · United States
1309
+16
🇺🇸 Poles · United States
1307
+16
🇦🇷 Mongols · Argentina
1414
-19
🇲🇽 Persians · Mexico
1322
-16
🇲🇽 Franks · Mexico
1211
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,076 11:38 17:31 32:09 ⚔ Scouts FC
42 1,688 11:54 16:14 34:13 ⛏ Fast Castle
37 1,474 10:35 15:06 38:32 ⛏ Fast Castle
33 1,346 12:36 19:29 33:23 ⚔ FC into Archers
33 1,313 13:17 19:08 31:52 ⛏ Fast Castle
31 1,264 12:18 20:52 39:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,405 13,700 8,560 3,650 54,315 56,153
25,340 11,264 13,920 1,500 52,024 53,460
11,785 15,721 10,665 2,940 41,111 42,759
14,960 15,103 8,930 995 39,988 48,406
17,490 12,075 6,180 3,590 39,335 42,983
10,890 13,286 6,890 1,500 32,566 34,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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