AoeStats
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Oasis

508357235Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 59m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1313
+13
🇩🇪 Portuguese · Germany
1285
+14
🇩🇪 Ethiopians · Germany
1284
+14
🇵🇹 Persians · Portugal
1266
-15
🇲🇽 Vietnamese · Mexico
1249
-14
🇺🇸 Japanese · United States
1210
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,730 8:54 20:10 35:05 ⚔ Scout Rush
43 2,558 9:53 23:54 39:05 ⚔ M@A into Archers
35 2,080 9:51 23:47 36:57 ⚔ Archer Rush
32 1,913 12:20 23:18 36:49 ⚔ Skirmisher Rush
28 1,663 9:46 24:07 39:58 ⚔ Archer Rush
27 1,599 11:45 18:30 33:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,645 13,330 32,445 1,700 94,120 106,099
32,595 16,165 20,990 3,025 72,775 76,468
27,860 30,790 10,860 3,200 72,710 87,619
21,325 29,399 16,090 1,870 68,684 72,526
17,595 27,987 16,285 3,095 64,962 71,616
11,025 20,066 16,995 1,485 49,571 58,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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