AoeStats
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Arena

508291394Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 50m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Slavs · Norway
1380
+13
🇩🇪 Malay · Germany
1296
+17
🇩🇪 Lithuanians · Germany
1269
+18
🇫🇷 Maya · France
1449
-21
🇫🇷 Britons · France
1263
-14
🇫🇷 Celts · France
1243
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,702 10:17 14:27 31:57 ⛏ Fast Castle
30 1,506 11:03 15:25 44:19 ⛏ Fast Castle
29 1,457 10:31 14:43 27:30 ⛏ Fast Castle
26 1,342 11:02 15:25 — ⛏ Fast Castle
25 1,285 10:22 15:04 30:29 ⛏ Fast Castle
23 1,149 9:41 14:13 41:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,545 14,321 13,520 2,960 57,346 61,926
21,180 19,295 9,405 2,430 52,310 56,794
24,230 13,520 11,305 1,500 50,555 55,654
19,040 19,560 3,595 1,850 44,045 45,706
12,930 18,673 10,110 1,015 42,728 49,448
10,155 11,047 6,480 1,150 28,832 31,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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