AoeStats
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Lombardia

508284314Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 49m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1345
+14
🇺🇸 Malians · United States
1325
+15
🇹🇷 Franks · Türkiye
1288
+16
🇩🇪 Berbers · Germany
1312
-16
🇲🇦 Wu · Morocco
1299
-15
🇦🇷 Mongols · Argentina
1276
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,257 10:57 17:42 28:14 ⛏ Fast Castle
45 2,250 9:51 17:29 31:07 ⚔ Scout Rush
43 2,145 10:21 21:38 42:38
31 1,561 8:58 20:16 35:30 ⚔ Scout Rush
30 1,482 10:55 15:23 31:05 ⛏ Fast Castle
27 1,352 11:04 17:08 37:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,750 30,058 18,660 2,955 71,423 80,556
27,140 21,012 12,625 3,235 64,012 66,028
26,220 11,790 15,745 1,650 55,405 69,995
24,355 11,851 5,780 1,105 43,091 46,627
15,035 12,298 8,275 2,635 38,243 47,826
15,755 9,535 5,135 1,500 31,925 35,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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