AoeStats
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Arena

508257625Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 64m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Khmer · Austria
1334
+16
🇩🇪 Tupi · Germany
1294
+18
🇦🇹 Romans · Austria
1252
+21
🇩🇪 Italians · Germany
1358
-19
🇩🇪 Britons · Germany
1354
-19
🇩🇪 Goths · Germany
1304
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 3,303 10:54 13:34 28:20 ⛏ Fast Castle
44 2,854 10:40 14:27 35:10 ⛏ Fast Castle
39 2,517 10:18 13:48 30:07 ⛏ Fast Castle
27 1,701 10:02 14:48 30:18 ⛏ Fast Castle
24 1,531 9:40 14:01 31:00 ⛏ Fast Castle
20 1,258 11:23 15:57 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,105 29,630 21,895 950 122,580 125,489
56,300 22,555 22,595 4,990 106,440 120,706
26,785 36,360 27,775 2,650 93,570 140,752
31,160 29,225 18,195 4,600 83,180 99,139
41,140 21,105 11,010 2,725 75,980 81,291
14,425 25,725 11,910 1,850 53,910 60,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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