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Arena

508117772Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 41m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Muisca · Colombia
1445
+13
🇨🇴 Poles · Colombia
1410
+14
🇵🇪 Burgundians · Peru
1404
+14
🇲🇽 Mongols · Mexico
1428
-16
🇲🇽 Spanish · Mexico
1384
-14
🇩🇪 Turks · Germany
1305
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,011 10:21 14:41 35:01 ⛏ Fast Castle
48 1,969 10:05 14:56 35:40 ⛏ Fast Castle
41 1,674 12:03 15:45 34:32 ⛏ Fast Castle
37 1,528 9:19 13:15 32:19 ⛏ Fast Castle
32 1,308 8:48 21:11 30:03 ⚔ Towers FC
29 1,186 9:44 23:45 30:14 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
24,630 11,410 16,420 1,080 53,540 55,171
19,380 8,800 5,820 1,510 35,510 39,143
12,275 12,105 7,945 2,955 35,280 39,314
19,010 9,062 4,570 1,100 33,742 34,569
11,035 12,890 5,300 1,500 30,725 32,552
7,820 6,191 3,650 630 18,291 19,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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