AoeStats
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Oasis

508113278Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 29m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1358
+9
🇩🇪 Saracens · Germany
1294
+11
🇵🇹 Poles · Portugal
1253
+14
🇺🇸 Saracens · United States
1209
-12
🇵🇪 Ethiopians · Peru
1184
-11
🇵🇪 Persians · Peru
1182
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 1,685 9:38 23:40 — ⚔ Scouts into Towers
49 1,436 9:58 20:44 — ⚔ Scout Rush
43 1,257 10:12 22:41 — ⚔ Scout Rush
37 1,100 10:41 17:13 — ⛏ Fast Castle
36 1,072 10:29 22:46 — ⚔ Archer Rush
32 935 12:10 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,310 5,206 1,415 1,325 17,256 17,537
6,560 5,947 2,895 200 15,602 16,197
7,925 5,177 2,045 200 15,347 15,824
8,200 4,324 1,775 200 14,499 16,305
5,860 4,989 960 975 12,784 13,886
4,220 4,328 1,360 15 9,923 12,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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