AoeStats
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Black Forest

508100411Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 46m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1306
+15
🇩🇪 Persians · Germany
1294
+15
🇩🇪 Portuguese · Germany
1284
+16
🇩🇪 Slavs · Germany
1283
+16
🇪🇸 Mongols · Spain
1339
-18
🇪🇸 Franks · Spain
1285
-16
🇵🇱 Wu · Poland
1250
-14
🇦🇿 Poles · Azerbaijan
1249
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,932 10:50 15:21 30:31 ⛏ Fast Castle
31 1,465 12:13 16:44 28:39 ⛏ Fast Castle
30 1,400 11:27 15:18 29:25 ⛏ Fast Castle
26 1,194 12:41 21:47 32:55 ⛏ Fast Castle
26 1,228 13:08 17:46 31:18 ⛏ Fast Castle
25 1,184 10:57 15:13 29:23 ⛏ Fast Castle
23 1,075 12:13 16:12 29:27 ⛏ Fast Castle
18 851 14:44 24:28 38:27 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,785 16,745 24,020 5,070 75,620 84,388
26,095 13,812 21,165 2,835 63,907 72,081
27,620 14,950 17,590 950 61,110 68,530
20,010 23,514 14,410 3,100 61,034 68,758
22,970 17,185 18,070 1,600 59,825 64,120
24,515 18,112 6,290 2,335 51,252 54,502
16,575 18,112 12,965 3,005 50,657 64,471
14,535 11,060 6,520 3,075 35,190 38,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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