AoeStats
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Arena

508093369Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 46m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1391
+12
🇦🇷 Mongols · Argentina
1357
+14
🇦🇷 Persians · Argentina
1253
+17
🇩🇪 Britons · Germany
1309
-15
🇩🇪 Portuguese · Germany
1298
-14
🇩🇪 Gurjaras · Germany
1297
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,492 10:04 13:57 30:22 ⛏ Fast Castle
38 1,776 10:20 14:47 35:24 ⛏ Fast Castle
32 1,460 11:11 16:30 31:17 ⛏ Fast Castle
27 1,249 11:54 15:42 32:24 ⛏ Fast Castle
20 921 10:48 15:06 36:42 ⛏ Fast Castle
19 883 10:50 14:25 30:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,610 16,455 16,435 2,920 65,420 77,351
34,185 12,980 12,590 3,000 62,755 84,170
23,155 22,384 9,160 2,930 57,629 67,456
20,915 18,690 10,280 3,005 52,890 58,339
13,865 15,215 7,485 2,310 38,875 45,634
14,630 8,785 6,105 1,600 31,120 35,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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