AoeStats
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Lombardia

508086755Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 47m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1298
+17
🇦🇷 Saracens · Argentina
1297
+17
🇦🇷 Hindustanis · Argentina
1281
+18
🇩🇪 Britons · Germany
1327
-18
🇩🇪 Byzantines · Germany
1315
-17
🇩🇪 Magyars · Germany
1314
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,541 9:21 24:18 36:41 ⚔ Scout Rush
48 2,245 9:45 26:04 39:03 ⚔ Archer Rush
35 1,635 9:12 23:56 39:57 ⚔ Scout Rush
32 1,524 11:06 18:55 35:50 ⚔ Archer Rush
27 1,284 10:13 17:08 — ⛏ Fast Castle
22 1,035 12:06 16:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,980 12,822 18,905 2,155 67,862 75,920
11,325 16,485 14,055 970 42,835 46,547
20,400 10,840 8,625 2,500 42,365 50,895
9,685 10,061 7,385 1,605 28,736 34,031
9,225 12,036 4,465 1,705 27,431 32,203
8,125 6,479 1,210 485 16,299 20,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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