AoeStats
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Arena

508078284Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 57m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1391
+14
🇵🇪 Byzantines · Peru
1331
+16
🇦🇷 Spanish · Argentina
1294
+18
🇩🇪 Hindustanis · Germany
1343
-16
🇩🇪 Portuguese · Germany
1331
-16
🇩🇪 Vietnamese · Germany
1330
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,786 11:01 14:46 29:12 ⛏ Fast Castle
43 2,500 10:20 15:23 38:20 ⛏ Fast Castle
33 1,937 10:29 14:17 29:16 ⛏ Fast Castle
26 1,478 10:42 15:09 32:53 ⚔ FC into Archers
22 1,289 10:44 16:54 — ⛏ Fast Castle
22 1,263 12:07 16:07 30:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,635 11,315 19,695 4,800 66,445 96,721
17,605 24,880 12,580 2,000 57,065 70,824
19,465 20,205 11,010 3,875 54,555 77,624
18,010 16,425 9,455 3,330 47,220 54,672
15,230 12,190 10,625 2,600 40,645 50,142
13,245 9,670 6,590 1,970 31,475 31,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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