AoeStats
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Arena

507888302Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 41m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1326
+17
🇩🇪 Portuguese · Germany
1313
+18
🇩🇪 Malians · Germany
1312
+18
🇨🇦 Mongols · Canada
1385
-19
🇺🇸 Byzantines · United States
1345
-17
🇦🇺 Poles · Australia
1331
-17
Player eAPM Actions Feudal Castle Imperial Opening
74 3,070 10:35 14:06 35:06 ⛏ Fast Castle
34 1,406 9:49 13:59 31:20 ⛏ Fast Castle
33 1,350 9:27 15:00 29:53 ⛏ Fast Castle
32 1,326 9:55 17:46 34:32 ⛏ Fast Castle
29 1,184 11:49 15:24 30:26 ⛏ Fast Castle
22 888 10:34 14:35 33:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,950 15,355 9,760 1,630 40,695 47,651
18,000 10,165 10,690 1,750 40,605 47,808
18,740 9,495 8,815 2,050 39,100 44,879
13,080 12,720 9,585 2,335 37,720 41,011
16,445 12,750 6,370 1,400 36,965 42,317
13,795 10,785 6,590 1,800 32,970 40,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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