AoeStats
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Lombardia

507882135Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 47m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇩🇪 Italians · Germany
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Player eAPM Actions Feudal Castle Imperial Opening
65 3,087 10:47 15:56 34:47 ⛏ Fast Castle
42 2,002 9:56 14:35 32:52 ⛏ Fast Castle
42 2,026 8:46 17:31 43:19
32 1,550 9:06 23:30 38:37 ⚔ Scout Rush
30 1,426 11:09 19:29 36:33
25 1,183 10:18 21:21 — ⚔ Scout Rush
25 1,194 11:50 18:34 43:57 ⛏ Fast Castle
23 1,111 12:56 17:35 43:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,100 13,878 12,720 3,580 52,278 66,453
16,250 19,034 12,875 1,955 50,114 68,197
23,595 12,203 10,125 2,525 48,448 64,807
18,250 15,890 10,885 400 45,425 50,906
19,705 8,902 6,795 2,150 37,552 40,574
14,705 11,030 2,800 1,135 29,670 34,388
7,250 7,821 3,060 6,985 25,116 27,486
9,465 9,696 5,475 265 24,901 28,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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