AoeStats
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Arena

507875914Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 47m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1326
+15
🇩🇪 Portuguese · Germany
1312
+15
🇩🇪 Burmese · Germany
1311
+15
🇩🇪 Italians · Germany
1304
+16
🇨🇴 Khmer · Colombia
1428
-20
🇨🇴 Vietnamese · Colombia
1312
-16
🇨🇴 Saracens · Colombia
1238
-13
🇨🇴 Teutons · Colombia
1225
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,238 10:19 13:36 28:01 ⛏ Fast Castle
38 1,791 9:43 13:51 26:51 ⛏ Fast Castle
33 1,546 9:44 13:44 — ⛏ Fast Castle
32 1,502 10:33 14:50 28:47 ⛏ Fast Castle
32 1,498 11:58 17:05 30:49 ⛏ Fast Castle
25 1,202 12:15 15:51 37:29 ⛏ Fast Castle
24 1,147 9:38 14:49 30:35 ⛏ Fast Castle
23 1,084 11:18 14:53 30:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,645 16,120 19,890 2,150 72,805 81,019
38,815 15,200 12,795 3,390 70,200 78,203
31,590 20,725 12,595 2,530 67,440 77,975
29,740 15,850 13,320 2,250 61,160 72,775
18,355 18,775 12,625 3,300 53,055 67,908
14,155 13,670 8,960 2,280 39,065 48,659
14,440 10,685 5,195 2,900 33,220 35,117
5,995 16,135 10,285 300 32,715 33,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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