AoeStats
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Fortress

507846783Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 100m 19s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
1358
+14
🇨🇭 Cumans · Switzerland
1354
+14
🇫🇷 Bengalis · France
1346
+15
🇸🇪 Burgundians · Sweden
1260
+18
🇩🇪 Hindustanis · Germany
1334
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🇩🇪 Portuguese · Germany
1316
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🇩🇪 Slavs · Germany
1315
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🇦🇷 Persians · Argentina
1299
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Player eAPM Actions Feudal Castle Imperial Opening
54 5,428 7:19 11:47 27:06 ⛏ Fast Castle
36 3,645 7:31 11:24 25:34 ⛏ Fast Castle
31 3,063 7:17 10:48 31:30 ⛏ Fast Castle
28 2,810 6:56 12:30 25:45 ⛏ Fast Castle
28 2,838 7:14 11:32 17:51 ◆ FC into Fast Imp
28 2,851 8:12 11:57 28:16 ⛏ Fast Castle
26 2,598 8:42 13:53 24:28 ⛏ Fast Castle
24 2,432 6:06 15:29 28:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
111,405 49,768 120,750 7,155 289,078 303,006
100,535 68,550 51,855 9,190 230,130 244,458
99,110 40,578 73,395 1,630 214,713 280,268
95,615 42,330 60,935 1,985 200,865 226,567
52,655 76,120 24,895 7,610 161,280 166,338
102,375 40,225 15,710 505 158,815 165,555
51,900 29,415 29,775 3,125 114,215 135,762
45,580 46,826 8,360 475 101,241 106,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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