AoeStats
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Black Forest

506521835Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 54m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Hindustanis · Vietnam
1374
+15
🇩🇪 Spanish · Germany
1316
+18
🇩🇪 Persians · Germany
1314
+18
🇩🇪 Ethiopians · Germany
1313
+18
🇨🇳 Portuguese · China
1365
-19
🇩🇪 Malians · Germany
1360
-17
🇩🇴 Georgians · Dominican Republic
1348
-17
🇨🇳 Huns · China
1333
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,348 13:45 18:03 35:09 ⛏ Fish Boom FC
38 2,069 10:59 16:06 30:10 ⛏ Fish Boom FC
38 2,090 11:29 15:27 27:29 ⛏ Fish Boom FC
37 2,018 14:20 19:12 33:57 ⛏ Fish Boom FC
31 1,717 12:32 16:20 28:57 ⛏ Fish Boom FC
30 1,635 12:08 17:26 28:22 ⛏ Fast Castle
27 1,459 12:54 17:10 35:07 ⛏ Fish Boom FC
25 1,397 11:26 15:31 31:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,135 28,435 29,305 2,245 99,120 105,460
38,580 22,370 29,055 4,305 94,310 99,760
23,750 40,360 24,465 2,225 90,800 110,947
44,290 26,291 9,595 3,055 83,231 86,203
35,690 27,851 17,460 1,565 82,566 89,149
13,700 30,597 20,950 2,430 67,677 107,012
32,175 20,119 9,010 2,440 63,744 81,430
23,085 19,157 6,530 2,335 51,107 62,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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