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Arena

506514682Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 56m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
1380
+13
🇦🇷 Japanese · Argentina
1372
+14
🇨🇴 Cumans · Colombia
1348
+15
🇦🇷 Bengalis · Argentina
1325
+16
🇩🇪 Hindustanis · Germany
1331
-15
🇩🇪 Portuguese · Germany
1329
-15
🇩🇪 Slavs · Germany
1328
-15
🇪🇸 Poles · Spain
1293
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,452 9:23 29:01 35:58 ⚔ Archer Rush
59 3,353 10:20 14:06 29:15 ⛏ Fast Castle
49 2,789 9:34 22:20 32:56 ⚔ Scout Rush
47 2,674 10:12 14:08 39:45 ⛏ Fast Castle
29 1,662 9:31 16:38 30:51 ⛏ Fast Castle
27 1,528 12:29 16:34 35:09 ⛏ Fast Castle
26 1,479 10:43 16:07 33:24 ⛏ Fast Castle
24 1,360 10:59 14:48 29:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,110 15,380 29,985 3,630 96,105 111,715
37,080 15,840 28,210 4,330 85,460 88,683
31,865 30,225 12,605 1,865 76,560 84,014
31,160 15,410 13,675 1,835 62,080 71,931
18,145 21,430 15,655 2,930 58,160 76,616
26,240 15,415 12,045 2,965 56,665 64,171
22,730 23,459 6,550 500 53,239 60,587
17,505 14,946 5,620 2,850 40,921 46,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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