AoeStats
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Arena

506499589Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 43m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1322
+14
🇩🇪 Italians · Germany
1302
+15
🇩🇪 Portuguese · Germany
1300
+15
🇩🇪 Georgians · Germany
1299
+15
🇵🇰 Mongols · Pakistan
1560
-24
🇭🇰 Khmer · Hong Kong SAR China
1325
-16
🇧🇷 Teutons · Brazil
1257
-14
🇺🇸 Jurchens · United States
982
-5
Player eAPM Actions Feudal Castle Imperial Opening
41 1,802 10:04 13:40 29:28 ⛏ Fast Castle
33 1,455 11:04 14:54 31:56 ⛏ Fast Castle
32 1,411 11:52 15:41 39:12 ⛏ Fast Castle
30 1,320 11:37 15:51 35:13 ⛏ Fast Castle
26 1,126 12:25 15:56 31:10 ⛏ Fast Castle
25 1,071 10:09 16:44 24:54 ⛏ Fast Castle
24 1,065 10:45 14:30 31:06 ⛏ Fast Castle
22 947 9:36 13:38 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,255 32,270 21,435 4,300 91,260 95,114
35,310 12,500 11,880 1,150 60,840 64,208
27,370 14,665 12,570 5,000 59,605 69,840
23,915 15,235 11,335 2,250 52,735 60,123
19,430 16,398 8,005 2,280 46,113 47,912
18,060 16,474 10,115 1,290 45,939 48,134
16,030 16,590 5,715 1,835 40,170 42,797
8,375 12,079 9,605 1,400 31,459 34,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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