AoeStats
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African Clearing

506491924Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 46m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1433
+12
🇨🇳 Turks · China
1345
+15
🇭🇰 Khmer · Hong Kong SAR China
1308
+17
🇬🇧 Chinese · United Kingdom
1297
+17
🇦🇹 Mongols · Austria
1350
-16
🇩🇪 Italians · Germany
1317
-15
🇩🇪 Burmese · Germany
1315
-15
🇩🇪 Wu · Germany
1314
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,858 14:02 17:55 31:47 ⛏ Fast Castle
38 1,808 14:25 20:16 — ⚔ Archer Rush
38 1,770 13:57 18:14 36:06 ⛏ Fast Castle
32 1,494 11:23 22:44 38:45 ⚔ Scouts into Skirms
25 1,190 15:15 20:12 — ⛏ Fast Castle
24 1,127 12:29 19:35 37:25 ⛏ Fast Castle
24 1,146 12:22 19:46 40:42 ⛏ Fast Castle
24 1,119 13:02 26:29 40:48 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,775 24,220 20,345 2,250 66,590 67,391
28,575 18,525 12,490 5,265 64,855 67,995
38,425 16,525 2,920 2,600 60,470 69,810
18,205 11,505 8,355 2,350 40,415 44,421
10,680 13,550 6,970 2,350 33,550 35,813
10,755 11,563 5,670 2,190 30,178 31,426
9,030 10,878 5,280 2,250 27,438 28,922
12,455 9,395 1,570 3,500 26,920 29,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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