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Highland

504555581Analyzed
2v2 RM · 25d ago on Sep 5, 2026· 58m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
685
+15
🇨🇱 Hindustanis · Chile
674
+17
🇰🇿 Khmer · Kazakhstan
672
-16
672
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,444 12:39 24:55 47:46 ⚔ Fish Boom into Scouts
23 1,344 13:50 23:51 39:06 ⛏ Fast Castle
19 1,129 9:33 24:07 50:35 ⛏ Fish Boom into Fire Galleys FC
19 1,140 10:26 26:08 43:11 ◆ Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,685 23,035 12,820 1,150 65,690 83,296
20,985 19,130 8,880 1,430 50,425 60,183
16,415 14,398 13,245 1,770 45,828 51,033
11,390 17,440 9,320 4,020 42,170 47,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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