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Black Forest

508177298Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 42m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Persians · Bangladesh
1010
+19
🇪🇸 Turks · Spain
982
+20
🇹🇷 Mongols · Türkiye
1104
-20
🇳🇱 Franks · Netherlands
1060
-19
Player eAPM Actions Feudal Castle Imperial Opening
33 1,420 11:10 17:35 28:15 ⛏ Fast Castle
29 1,224 12:20 18:09 31:53 ⛏ Fast Castle
26 1,117 13:03 17:14 33:01 ⛏ Fast Castle
13 546 13:15 18:34 30:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,175 13,113 12,050 2,965 45,303 56,884
18,665 15,255 8,935 750 43,605 52,114
18,905 12,110 9,260 1,885 42,160 48,986
9,470 10,790 8,110 1,300 29,670 31,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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