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Pilgrims

508175121Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 39m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1070
+16
🇨🇱 Britons · Chile
1053
+17
🇳🇱 Huns · Netherlands
1077
-17
🇫🇷 Dravidians · France
1068
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,673 16:08 23:05 38:06 ⚔ Fish Boom into Towers FC
32 1,252 10:26 24:22 31:23 ⛏ Fish Boom into Fire Galleys
24 947 11:10 33:39 — ⛏ Fish Boom FC
12 456 12:17 16:43 29:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,105 12,320 8,105 1,800 36,330 40,299
11,610 12,389 5,785 2,050 31,834 34,809
7,175 10,127 3,850 1,000 22,152 22,458
5,925 6,576 810 415 13,726 16,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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