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Nomad

508170175Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 52m 54s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Huns · Netherlands
1048
+12
🇨🇱 Koreans · Chile
990
+14
🇫🇷 Sicilians · France
955
+16
🇺🇸 Japanese · United States
960
-14
🇺🇸 Tupi · United States
957
-14
🇺🇸 Italians · United States
944
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,986 15:20 21:31 45:53 ⛏ Fish Boom into Fire Galleys FC
32 1,680 15:33 28:56 39:31 ⛏ Fast Castle
24 1,295 15:51 22:01 34:44 ⚔ Fish Boom FC into Archers
23 1,215 13:33 25:06 — ⛏ Fish Boom
12 633 13:55 18:58 31:15 ⛏ Fish Boom FC
9 454 17:05 22:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,930 18,365 16,995 2,250 56,540 70,535
13,110 26,360 11,035 3,925 54,430 58,997
13,850 16,957 9,865 2,075 42,747 48,840
11,720 22,080 4,735 2,350 40,885 43,059
10,730 14,640 4,665 850 30,885 31,902
7,405 6,960 495 1,350 16,210 24,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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