AoeStats
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Pilgrims

510117129Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 59m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1031
+15
🇹🇷 Italians · Türkiye
927
+21
🇵🇪 Magyars · Peru
1016
-18
🇦🇷 Byzantines · Argentina
1013
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 1,689 10:30 17:21 35:10 ⛏ Fish Boom into Galleys FC
26 1,518 11:25 22:01 34:32 ⚔ Fish Boom into Scouts
20 1,187 11:54 — — ⚔ Fish Boom into Scouts into Towers
17 1,013 11:08 18:15 50:41 ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
19,000 24,790 10,135 2,800 56,725 74,450
17,520 13,605 5,260 2,605 38,990 45,159
12,445 14,135 7,860 3,500 37,940 40,962
2,545 4,441 225 900 8,111 7,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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