AoeStats
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503885883Analyzed
2v2 RM · 29d ago on Sep 2, 2026· 50m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1310
+15
🇩🇪 Byzantines · Germany
1310
+15
🇨🇭 Gurjaras · Switzerland
1326
-17
🇨🇭 Britons · Switzerland
1243
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,740 10:26 24:17 — ⚔ Archers into Skirms
45 2,255 9:21 19:47 42:15 ⚔ Scout Rush
41 2,051 9:23 20:52 40:54 ⚔ M@A into Skirms
37 1,842 9:19 20:18 43:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,845 14,780 9,420 3,865 51,910 59,538
18,520 10,484 11,075 3,000 43,079 45,439
17,085 10,025 9,215 1,150 37,475 41,050
6,850 7,149 1,445 1,725 17,169 17,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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