AoeStats
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QS Arena

503116850Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 39m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1427
+9
🇨🇳 Turks · China
1384
+11
🇨🇳 Franks · China
1307
+14
🇨🇳 Italians · China
1305
+14
🇨🇭 Koreans · Switzerland
1358
-16
🇨🇭 Hindustanis · Switzerland
1275
-12
🇨🇭 Britons · Switzerland
1237
-11
🇨🇭 Khmer · Switzerland
1218
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 1,970 8:36 12:22 26:47 ⛏ Fast Castle
41 1,626 8:52 14:21 28:22 ⛏ Fast Castle
34 1,347 8:49 12:23 27:57 ⛏ Fast Castle
28 1,105 9:14 13:04 22:15 ⛏ Fast Castle
28 1,096 8:02 12:51 28:12 ⛏ Fast Castle
27 1,071 10:06 12:54 25:19 ⛏ Fast Castle
25 980 9:39 13:35 27:36 ⛏ Fast Castle
24 953 8:44 12:50 29:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,415 20,610 12,280 3,650 58,955 63,261
19,120 15,850 7,500 3,200 45,670 65,612
27,185 11,690 4,570 1,500 44,945 50,838
19,360 13,070 8,020 850 41,300 47,348
14,175 16,493 8,030 2,405 41,103 47,262
17,055 15,560 7,130 985 40,730 50,975
10,900 12,450 3,325 1,635 28,310 40,437
8,950 9,047 5,950 1,405 25,352 28,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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