AoeStats
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Arabia

507205227Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 52m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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808
+14
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787
+15
🇲🇽 Bohemians · Mexico
768
-14
🇨🇴 Persians · Colombia
768
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,188 10:53 22:15 44:04
22 1,151 11:33 20:52 32:15 ⛏ Fast Castle
20 1,076 10:50 27:25 50:14 ⚔ Archers into Scouts
16 817 10:22 20:18 32:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,225 19,472 11,465 1,910 47,072 66,161
20,620 16,840 4,880 1,955 44,295 46,177
13,360 10,857 4,160 4,820 33,197 38,598
12,975 13,666 3,520 2,505 32,666 37,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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