AoeStats
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Fortress

507199478Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 66m 6s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
889
+12
🇪🇨 Maya · Ecuador
865
+13
🇪🇨 Chinese · Ecuador
854
+13
🇪🇨 Britons · Ecuador
746
+18
🇫🇷 Bengalis · France
832
-16
🇺🇸 Turks · United States
797
-14
🇨🇴 Persians · Colombia
781
-13
🇲🇽 Cumans · Mexico
765
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,955 8:39 17:56 40:00 ⛏ Fast Castle
28 1,835 9:11 17:52 38:51 ⚔ Archer Rush
26 1,708 7:11 14:10 29:09 ⚔ Archers FC
24 1,560 9:43 17:41 31:09 ⚔ Archer Rush
22 1,430 8:45 15:41 27:50 ⛏ Fast Castle
19 1,252 7:10 13:14 27:37 ⛏ Fast Castle
13 876 8:40 15:47 29:24 ⛏ Fast Castle
8 553 7:18 15:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,030 15,335 26,720 2,900 90,985 94,074
29,755 20,340 22,965 3,430 76,490 79,822
21,730 22,940 15,405 2,150 62,225 87,058
21,630 13,920 9,960 1,500 47,010 52,551
11,175 15,310 11,005 2,900 40,390 54,578
14,125 11,940 12,285 1,500 39,850 53,603
18,415 7,280 9,920 1,650 37,265 44,719
11,550 14,455 1,850 1,235 29,090 32,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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