AoeStats
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Arena

507148888Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 47m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
778
+14
🇫🇷 Franks · France
776
+14
🇨🇴 Persians · Colombia
765
+16
🇦🇷 Khmer · Argentina
795
-16
🇦🇷 Persians · Argentina
741
-15
🇦🇷 Mongols · Argentina
693
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,191 11:39 18:04 35:06 ⛏ Fast Castle
23 1,103 11:16 15:45 33:40 ⛏ Fast Castle
18 854 11:33 23:10 41:19 ⛏ Fast Castle
17 802 9:36 19:42 37:14 ⚔ FC into Scouts
16 738 10:16 17:06 28:00 ⛏ Fast Castle
15 689 10:24 14:22 36:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,100 13,825 6,950 4,050 46,925 68,619
14,910 19,715 8,440 2,585 45,650 64,177
16,815 16,365 8,705 1,000 42,885 48,480
18,105 9,290 12,760 2,050 42,205 42,621
16,475 9,595 7,395 2,150 35,615 55,668
12,990 6,930 5,850 2,980 28,750 32,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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