AoeStats
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Arena

507140607Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 47m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
802
+14
🇹🇷 Bohemians · Türkiye
697
+19
🇨🇴 Persians · Colombia
782
-17
🇨🇴 Shu · Colombia
740
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,140 10:27 19:07 35:48 ⚔ Scouts FC
21 974 10:36 14:52 31:59 ⛏ Fast Castle
18 862 11:14 17:14 32:35 ⛏ Fast Castle
15 699 13:54 23:26 40:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,820 20,955 13,425 1,550 53,750 60,183
18,825 11,191 8,180 1,600 39,796 49,551
16,590 10,305 8,675 2,250 37,820 42,619
11,235 9,735 7,315 1,500 29,785 33,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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