AoeStats
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Nomad

507134160Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 51m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
769
+13
🇩🇰 Ethiopians · Denmark
660
+18
🇹🇷 Maya · Türkiye
711
-16
🇹🇷 Wu · Türkiye
690
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,014 14:08 20:43 35:58 ⛏ Fish Boom FC
18 919 14:07 25:50 49:02 ⚔ Fish Boom into Fire Galleys FC into Galleys into Archers
12 629 13:50 26:52 42:45 ⛏ Fish Boom
10 533 17:07 26:55 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,235 10,032 11,920 4,330 46,517 54,748
14,830 14,810 7,630 2,020 39,290 40,832
14,660 11,056 7,455 1,050 34,221 41,565
9,715 7,160 2,050 2,500 21,425 24,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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