AoeStats
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Arena

508073280Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 58m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
893
+16
🇹🇷 Britons · Türkiye
879
+17
🇹🇷 Huns · Türkiye
801
+21
🇦🇷 Turks · Argentina
920
-19
🇦🇷 Cumans · Argentina
916
-19
🇦🇷 Ethiopians · Argentina
845
-24
Player eAPM Actions Feudal Castle Imperial Opening
30 1,766 10:18 22:13 35:22 ⛏ Fast Castle
21 1,221 11:03 16:39 40:23 ⛏ Fast Castle
18 1,031 10:41 15:09 29:42 ⛏ Fast Castle
15 892 11:33 17:39 29:59 ⛏ Fast Castle
15 901 10:21 17:27 37:11 ⛏ Fast Castle
12 677 12:03 22:12 31:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,020 30,805 18,445 2,900 84,170 92,724
30,665 12,890 22,845 1,500 67,900 71,164
31,460 21,060 6,445 1,925 60,890 65,637
17,495 17,730 14,085 1,680 50,990 62,231
19,885 11,020 11,980 1,235 44,120 61,569
13,750 13,980 6,065 300 34,095 48,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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