AoeStats
← 869136678

Nomad

509041632Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 159m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Portuguese · Portugal
649
+18
🇨🇳 Huns · China
589
+20
🇺🇸 Spanish · United States
681
-19
🇺🇸 Persians · United States
681
-19
Player eAPM Actions Feudal Castle Imperial Opening
27 4,268 13:42 23:24 40:03 ⛏ Fish Boom
25 4,007 16:19 22:24 36:57 ⛏ Fast Castle
21 3,274 18:09 27:50 41:49 ⛏ Fast Castle
14 2,240 15:13 22:22 43:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
60,385 55,245 40,630 11,470 167,730 233,447
60,845 41,795 29,940 6,475 139,055 159,582
38,600 65,416 22,125 6,075 132,216 151,980
45,855 32,205 33,435 7,100 118,595 117,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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