AoeStats
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Black Forest

509022537Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 53m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
704
+11
🇲🇽 Bohemians · Mexico
676
+13
🇲🇽 Burgundians · Mexico
666
+13
🇦🇷 Britons · Argentina
619
-13
🇨🇳 Huns · China
601
-12
🇨🇳 Malay · China
581
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,800 12:07 17:10 39:34 ⛏ Fast Castle
19 1,037 12:49 19:23 29:52 ⛏ Fish Boom FC
14 773 11:41 24:32 42:10 ⛏ Fast Castle
14 726 12:01 20:03 39:07 ⛏ Fast Castle
13 696 12:46 18:37 36:31 ⛏ Fast Castle
5 259 12:16 18:33 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,975 19,839 11,325 1,625 55,764 63,993
13,425 19,970 15,605 2,680 51,680 67,951
19,810 16,360 8,100 2,740 47,010 62,780
16,290 8,490 10,165 2,200 37,145 45,350
11,250 9,451 7,720 1,065 29,486 36,860
5,075 4,355 800 750 10,980 12,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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