AoeStats
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Arena

506745610Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 50m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1038
+11
🇦🇷 Jurchens · Argentina
1032
+11
🇦🇷 Chinese · Argentina
859
+18
🇦🇷 Portuguese · Argentina
974
-16
🇦🇷 Chinese · Argentina
934
-14
🇦🇷 Lithuanians · Argentina
823
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,721 10:48 14:44 29:17 ⛏ Fast Castle
33 1,699 11:54 15:32 32:46 ⛏ Fast Castle
31 1,586 11:49 16:56 35:52 ⛏ Fast Castle
25 1,278 11:58 19:32 41:02 ⛏ Fast Castle
25 1,253 10:37 15:16 44:08 ⛏ Fast Castle
20 1,039 9:45 18:00 36:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,255 15,505 17,115 4,100 69,975 75,641
19,030 25,620 12,600 200 57,450 63,437
17,640 15,610 15,040 1,750 50,040 56,721
15,425 18,640 12,995 2,900 49,960 70,310
12,850 14,840 7,710 3,650 39,050 44,237
18,885 8,450 9,370 2,150 38,855 51,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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