AoeStats
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Arena

505109236Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 36m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1125
+10
🇫🇷 Poles · France
1068
+13
🇦🇱 Turks · Albania
1067
+12
🇳🇱 Spanish · Netherlands
1113
-16
🇩🇪 Persians · Germany
936
-18
🇧🇪 Franks · Belgium
914
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,699 10:22 13:56 29:32 ⛏ Fast Castle
32 1,184 11:15 15:03 30:56 ⛏ Fast Castle
31 1,120 12:03 16:43 28:43 ⛏ Fast Castle
30 1,080 12:18 16:14 21:02 ◆ FC into Fast Imp
23 851 10:56 15:13 — ⛏ Fast Castle
15 565 12:09 16:49 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,885 13,835 6,000 1,630 37,350 40,172
12,440 10,990 6,650 200 30,280 37,162
10,860 6,350 7,495 0 24,705 24,743
10,845 7,560 3,745 710 22,860 23,737
7,995 4,105 1,270 880 14,250 23,520
6,140 5,100 770 850 12,860 15,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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