AoeStats
← Ridder Lancelot

Arena

504491678Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 56m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1043
+16
🇨🇱 Cumans · Chile
973
+19
🇳🇱 Burgundians · Netherlands
1135
-22
🇧🇪 Italians · Belgium
934
-20
Player eAPM Actions Feudal Castle Imperial Opening
35 1,979 11:05 17:17 32:37 ⛏ Fast Castle
26 1,472 9:45 25:01 35:52 ⛏ Fast Castle
23 1,308 11:27 16:06 27:50 ⛏ Fast Castle
20 1,114 10:34 17:19 32:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,425 24,165 26,575 1,545 101,710 113,084
41,000 36,005 19,955 2,900 99,860 103,844
24,560 18,125 13,355 1,500 57,540 62,425
14,625 10,815 8,575 1,615 35,630 43,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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