AoeStats
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MegaRandom

506880636Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 58m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Persians · Poland
1325
+6
🇵🇱 Vietnamese · Poland
879
+22
🇮🇹 Celts · Italy
1094
-16
🇦🇺 Vikings · Australia
1019
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,281 8:13 13:48 35:52 ⛏ Fast Castle
27 1,600 10:29 17:56 — ⚔ M@A Rush
17 996 9:03 25:10 53:43 ⚔ Archer Rush
16 917 10:38 17:29 42:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,170 16,090 13,440 3,185 54,885 76,752
20,625 8,355 7,040 1,865 37,885 39,747
10,500 10,015 6,135 400 27,050 29,799
6,550 6,447 3,625 750 17,372 18,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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