AoeStats
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Socotra

505655163Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 32m 17s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Vietnamese · Poland
1192
+9
🇵🇱 Spanish · Poland
876
+22
🇪🇸 Dravidians · Spain
1034
-16
🇪🇸 Bulgarians · Spain
1004
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,496 10:05 22:02 — ⚔ Skirmisher Rush
43 1,399 11:08 20:40 — ⛏ Fast Castle
43 1,394 8:51 21:15 — ⚔ Archers into Skirms
19 603 10:53 21:20 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,275 7,306 1,370 940 17,891 18,228
7,495 7,559 2,525 230 17,809 20,417
7,155 6,823 970 875 15,823 17,112
7,060 4,060 1,565 750 13,435 14,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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