AoeStats
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MegaRandom

505036570Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 64m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Romans · Poland
1129
+11
🇵🇱 Vikings · Poland
855
+21
🇲🇾 Tupi · Malaysia
1000
-16
🇲🇾 Byzantines · Malaysia
992
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,849 9:21 21:44 42:27 ⚔ M@A Rush
36 2,364 10:40 17:19 — ⛏ Fast Castle
24 1,546 11:03 24:11 42:57 ⚔ Archers into Skirms
16 1,039 10:47 27:03 39:34

Resources

Player Food Wood Gold Stone Spent Collected
35,185 23,705 11,150 2,780 72,820 81,582
18,270 11,680 10,005 2,250 42,205 46,508
15,280 7,255 8,210 1,750 32,495 40,451
12,995 11,635 6,390 1,400 32,420 51,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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