AoeStats
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Coastal Forest

510435930Analyzed
3v3 RM · 15h ago on Oct 1, 2026· 127m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
898
+16
🇨🇱 Britons · Chile
882
+17
🇺🇸 Spanish · United States
872
+16
🇦🇷 Dravidians · Argentina
913
-17
🇦🇷 Bulgarians · Argentina
906
-17
🇦🇷 Persians · Argentina
866
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 4,261 14:28 23:55 37:44 ⛏ Fish Boom into Fire Galleys FC
31 3,986 12:05 25:22 62:50 ⚔ Scout Rush
27 3,431 9:47 21:33 33:40 ⚔ Archer Rush
26 3,296 10:50 23:50 44:23 ⚔ Skirmisher Rush
18 2,327 11:09 19:44 39:57 ⚔ Archer Rush
12 1,569 11:24 27:10 37:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
139,800 47,414 28,655 6,500 222,369 239,359
111,195 44,184 54,860 2,300 212,539 223,198
78,920 17,285 58,240 8,700 163,145 199,206
73,050 42,885 37,795 4,730 158,460 164,941
56,220 75,783 16,205 8,020 156,228 167,016
24,725 27,235 19,590 3,390 74,940 75,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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