AoeStats
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African Clearing

510428007Analyzed
3v3 RM · 14h ago on Oct 1, 2026· 46m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
905
+16
🇺🇸 Vietnamese · United States
891
+17
🇺🇸 Huns · United States
891
+17
🇦🇷 Mongols · Argentina
930
-17
🇦🇷 Vietnamese · Argentina
923
-17
🇦🇷 Huns · Argentina
882
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,318 14:54 19:37 — ⛏ Fast Castle
28 1,272 15:47 28:21 41:24 ⚔ Archers into Skirms
23 1,084 18:17 22:28 — ⛏ Fast Castle
20 916 15:24 21:08 36:39 ⛏ Fast Castle
17 775 19:45 24:38 — ⚔ FC into Archers
17 795 12:34 18:16 31:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,545 12,805 16,025 2,355 56,730 61,505
13,950 12,210 6,850 2,150 35,160 37,763
7,625 13,055 8,215 2,350 31,245 32,411
10,185 10,092 4,750 3,915 28,942 36,129
12,370 9,099 5,710 1,275 28,454 31,102
8,380 9,051 2,490 1,270 21,191 21,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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