AoeStats
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Oasis

507680528Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 58m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Saracens · Hungary
804
+14
🇭🇺 Armenians · Hungary
781
+15
🇪🇸 Huns · Spain
773
-16
732
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,908 9:19 20:39 37:46 ⚔ Scout Rush
29 1,674 12:06 32:09 41:06 ⚔ Scout Rush
18 1,038 12:17 40:23 — ⚔ M@A Rush
7 429 9:40 24:00 —

Resources

Player Food Wood Gold Stone Spent Collected
27,280 18,125 6,640 2,275 54,320 67,527
16,965 12,530 12,190 1,500 43,185 49,553
9,720 9,095 2,810 1,120 22,745 22,734
7,900 5,690 440 850 14,880 15,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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