AoeStats
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Oasis

507674403Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 65m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Saracens · Hungary
787
+17
🇭🇺 Armenians · Hungary
763
+18
🇭🇷 Bulgarians · Croatia
845
-20
🇭🇷 Malay · Croatia
757
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,921 10:26 14:56 40:25 ⛏ Fast Castle
24 1,531 9:48 18:05 42:30 ⛏ Fast Castle
21 1,400 12:25 26:10 53:50
19 1,231 11:03 23:17 44:24 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
23,755 18,205 21,765 3,650 67,375 70,790
20,755 19,185 18,250 3,850 62,040 76,339
20,975 12,705 18,515 3,000 55,195 85,155
16,095 14,685 9,240 1,500 41,520 47,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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