AoeStats
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Socotra

506092505Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 49m 23s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Armenians · United Kingdom
821
+15
🇫🇷 Teutons · France
779
+16
🇭🇺 Magyars · Hungary
803
-16
🇭🇺 Japanese · Hungary
778
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,852 11:38 23:22 38:28
36 1,787 9:18 23:02 46:43 ⚔ Scout Rush
25 1,229 12:39 37:47 — ⚔ Tower Rush
20 967 10:04 27:10 —

Resources

Player Food Wood Gold Stone Spent Collected
17,840 14,775 5,220 1,630 39,465 42,075
13,205 7,000 6,390 850 27,445 33,760
9,455 4,825 3,725 1,000 19,005 20,116
7,100 4,155 2,250 1,150 14,655 15,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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