AoeStats
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Nomad

505068769Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 45m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1060
+14
🇩🇪 Byzantines · Germany
1054
+14
🇩🇪 Spanish · Germany
1044
+15
🇩🇪 Italians · Germany
985
+17
🇬🇧 Persians · United Kingdom
1033
-16
🇨🇴 Slavs · Colombia
1017
-15
🇺🇸 Japanese · United States
1009
-15
🇳🇱 Huns · Netherlands
996
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,879 14:16 17:51 36:52 ⛏ Fish Boom FC
25 1,138 13:53 19:58 33:20 ⛏ Fish Boom FC
17 778 13:37 24:41 42:57 ⛏ Fish Boom into Fire Galleys FC
17 759 15:27 20:39 — ⛏ Fish Boom FC
13 592 14:47 19:14 40:19 ⛏ Fish Boom FC
12 547 14:48 20:14 — ⛏ Fast Castle
12 547 16:03 22:13 — ⛏ Fish Boom FC
12 555 14:18 21:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,345 12,060 4,660 6,450 36,515 39,816
12,120 12,251 8,330 2,475 35,176 38,747
12,585 10,750 7,955 1,850 33,140 37,517
9,625 7,620 2,100 1,700 21,045 24,767
8,100 8,155 2,785 1,500 20,540 33,943
6,980 7,010 4,190 1,400 19,580 21,883
7,595 5,130 975 2,530 16,230 17,796
4,400 4,350 445 550 9,745 9,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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